Monday, September 30, 2013

Disney Infinity - MU Students

In video games and to some extent in animated films background characters need to be designed with duplication in mind. There are lots of reasons for this including saving memory, time, and man hours that should be spent on the star characters of the project.

But that doesn't mean they need to be exactly alike. Here are some concepts that I created to show how we could add variety to the Monsters University Students (background characters) for our game while staying within a small number of body types, surface textures, and add-on's.

This first sheet shows the individual pieces that made up our Monsters U Students.

This concept is a great example of the variety of students we were able to create by using the pieces above.

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