These two building concepts were attempts at turning the building designs from Pixar (in the film) into functioning toys. Notice where I called out different toy attributes like Molded Plastic, Stickers, and Interactive buttons. We ordered a ton of toys that now litter our offices to get a better understanding of what makes something a toy.
In concert with designing the toys I did some early map layouts of the Monster University campus. This helped us to define the play-space, it's boundaries, and the overall traversal from one side to the other.
Speaking of boundaries... This concept was created to show how the World Architects could enclose the play-space in a way that felt natural to the environment. The other side of the fence receding into the horizon is meant to be the sky-dome of the game which is non-interactive.