This was an early stab at showing how we wanted to exaggerate the relationships of Large, Medium, and Small shapes, as well as the use of flowing lines to create pleasing compositions.
It was a struggle at first to apply some of the higher level rules that we established to the environments. The above shows an initial 3D blockout that I sketched over during the early development.
These two later concepts addressed the aesthetic rules as well as the lighting, population, design, and textural quality. In the end the Cars team really nailed the Infinity Style.