How do you design Toy Buildings that fit into the world of Incredibles? That was the challenge that we had in the early days of creating the playset for the game. We worked closely with Pixar to make sure we didn't lose the flavor of the Mid-Century Modern design style that they used throughout the film. Here are some early concepts that I worked on for two of the HQ buildings.
Sam Nielson has a great post describing the process as seen here. The above images were no exception. Special thanks to Emily Dunn and Ryan Neider for heavily influencing these designs.